DESCRIPTION
With that said, the new major update for NaturalVision Remastered is now available for download.
Update Notes - March 20, 2018
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• New Add-On: Enhanced Motion Blur
• New Add-On: First-Person Depth of Field
• New Add-On: Alternate Lens Flare Style
• New Add-On: Hide Weapon Reticle and Damage Overlay
• New Add-On: Darker Nights
• New Add-On: Corona Modifier
• ReShade Config: Replaced the 'Luma Sharpen' ReShade shader with a better one called 'Filmic Sharpen' that decreases aliasing
• ENB Preset: Tweaked vehicle reflections and other settings
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• New Add-On: Enhanced Motion Blur
• New Add-On: First-Person Depth of Field
• New Add-On: Alternate Lens Flare Style
• New Add-On: Hide Weapon Reticle and Damage Overlay
• New Add-On: Darker Nights
• New Add-On: Corona Modifier
• ReShade Config: Replaced the 'Luma Sharpen' ReShade shader with a better one called 'Filmic Sharpen' that decreases aliasing
• ENB Preset: Tweaked vehicle reflections and other settings
In total, all the add-on's were updated. Please view the readme for more information on each add-on.
*WIP = Work-In-Progress
• Greatly improved ExtraSunny and Clear weather during all hours — includes precise sky / fog colors, distinct ambient lighting, enhanced shadows / godrays, better water reflections, better sunrise / sunsets and much more
• Reworked cloud colors and variety in Clear weather — now the game randomly chooses between two different styles of light clouds
• Fixed a sunset transition bug in Clear weather during 20:50 in the countryside
• Improved ped lighting in ExtraSunny, Clear, Overcast, Rainy and Thunder weathers
• Added slight wet roads effect to ExtraSunny weather in order to improve the sun glare reflection during morning and afternoon times
• Updated the "Timecycle Lighting Script" and moved it from an add-on to mandatory install. Now it activates automatically upon loading your savegame. Works with the new NVR "Enhanced Motion Blur" add-on which provides the same effect that the "Advanced Motion Blur" script from VisualV provided
• Updated the "Texture Overhaul Pack" with various fixes and moved it from an add-on to the main mod (*WIP)
• Fixed an issue that would cause the game to crash when exiting the Rockstar Editor or loading a new save / mission
* Increased procedural vegetation density around different parts of the map with little to no FPS loss - Comparison: https://i.imgur.com/A147hVh.gif
* Increased the amount of litter / trash spawned around certain parts of the city - Comparison: https://i.imgur.com/ES2MHQQ.gif
• Improved ambient lighting, fog haze colors and other fog related settings in Rainy weather
• Rain drops are now more visible and thinner
• Improved lighting strike / cloud burst properties for Thunder weather (*WIP)
• New Foggy weather timecycle (*WIP)
• Improved Overcast ambient colors / fog density and slightly increased SSAO intensity
• Fixed Overcast cloud colors during late afternoon / evening
• Neutral weather is now a slightly modified version of ExtraSunny with vanilla elements - Includes more fog and brightness/contrast via the "Timecycle Lighting Script"
• Began work on the early stages of Clearing weather (*WIP)
• Added graphics.ytd with a new corona texture for vehicle headlights and street lamps
• Improved headlight and tailight corona position / intensity / color on a variety of vanilla vehicles and select add-on modded vehicles
• Removed headlight coronas from a few vanilla vehicles that did not suit it
• Removed all taillight coronas and increased both headlight and taillight emissive intensity
• Modified a handful of stock vehicle textures to improve the taillight emissive color and intensity of vanilla vehicles (*WIP)
• Modified all emergency vehicle lights to reflect on the environment with improved siren colors (*WIP)
• Added a skydome file with new moon and starfield textures
• Reworked the lensflare effect for a better overall look and feel
• Fixed a typo in visualsettings.dat regarding lod fade distance
* Modified the popcycle to increase pedestrian density in Vespucci Beach, Del Perro Pier, Eclipse Boulevard and Downtown Vinewood
• Polished the transition between entering and exiting the tunnels near Del Perro Pier, Pillbox Hill, Koreatown, Fort Zancudo and Grapeseed (*WIP)
• Polished the transition between entering and exiting various interiors such as Michael's House, 24/7 Store, Benny's Motor Works, Barber Shop, Online Apartments, Garages and tons more (*WIP)
• Modified a handful of weapons with a realistic muzzle / smoke effect upon fire (*WIP)
• Modified the flashlight texture, increased flashlight range and decreased weapon flashlight / ped light volumetric intensity for a more realistic approach
• Reworked the Underwater environment and improved Underwater night-time atmosphere (*WIP)
• Added a custom vehshare file with high-res metallic paint and carbon texture (*WIP)
• Added and modified HBAO Settings
• Animals can no longer witness a crime and call the cops - you can safely commit a crime in the middle-of-nowhere
• Removed floating wind debris particles from various parts of the map - taking screenshots of the sky is now a more enjoyable experience
• Standard vehicles now require more pressure in order to create skidmarks
• Slightly increased car exhaust and burnout smoke intensity, helicopter downwash velocity and jet ski particle effects
• Improved traffic light colors and intensity
• Modified distant lights size and intensity
• Modified default tonemapping settings
• Reworked cloud colors and variety in Clear weather — now the game randomly chooses between two different styles of light clouds
• Fixed a sunset transition bug in Clear weather during 20:50 in the countryside
• Improved ped lighting in ExtraSunny, Clear, Overcast, Rainy and Thunder weathers
• Added slight wet roads effect to ExtraSunny weather in order to improve the sun glare reflection during morning and afternoon times
• Updated the "Timecycle Lighting Script" and moved it from an add-on to mandatory install. Now it activates automatically upon loading your savegame. Works with the new NVR "Enhanced Motion Blur" add-on which provides the same effect that the "Advanced Motion Blur" script from VisualV provided
• Updated the "Texture Overhaul Pack" with various fixes and moved it from an add-on to the main mod (*WIP)
• Fixed an issue that would cause the game to crash when exiting the Rockstar Editor or loading a new save / mission
* Increased procedural vegetation density around different parts of the map with little to no FPS loss - Comparison: https://i.imgur.com/A147hVh.gif
* Increased the amount of litter / trash spawned around certain parts of the city - Comparison: https://i.imgur.com/ES2MHQQ.gif
• Improved ambient lighting, fog haze colors and other fog related settings in Rainy weather
• Rain drops are now more visible and thinner
• Improved lighting strike / cloud burst properties for Thunder weather (*WIP)
• New Foggy weather timecycle (*WIP)
• Improved Overcast ambient colors / fog density and slightly increased SSAO intensity
• Fixed Overcast cloud colors during late afternoon / evening
• Neutral weather is now a slightly modified version of ExtraSunny with vanilla elements - Includes more fog and brightness/contrast via the "Timecycle Lighting Script"
• Began work on the early stages of Clearing weather (*WIP)
• Added graphics.ytd with a new corona texture for vehicle headlights and street lamps
• Improved headlight and tailight corona position / intensity / color on a variety of vanilla vehicles and select add-on modded vehicles
• Removed headlight coronas from a few vanilla vehicles that did not suit it
• Removed all taillight coronas and increased both headlight and taillight emissive intensity
• Modified a handful of stock vehicle textures to improve the taillight emissive color and intensity of vanilla vehicles (*WIP)
• Modified all emergency vehicle lights to reflect on the environment with improved siren colors (*WIP)
• Added a skydome file with new moon and starfield textures
• Reworked the lensflare effect for a better overall look and feel
• Fixed a typo in visualsettings.dat regarding lod fade distance
* Modified the popcycle to increase pedestrian density in Vespucci Beach, Del Perro Pier, Eclipse Boulevard and Downtown Vinewood
• Polished the transition between entering and exiting the tunnels near Del Perro Pier, Pillbox Hill, Koreatown, Fort Zancudo and Grapeseed (*WIP)
• Polished the transition between entering and exiting various interiors such as Michael's House, 24/7 Store, Benny's Motor Works, Barber Shop, Online Apartments, Garages and tons more (*WIP)
• Modified a handful of weapons with a realistic muzzle / smoke effect upon fire (*WIP)
• Modified the flashlight texture, increased flashlight range and decreased weapon flashlight / ped light volumetric intensity for a more realistic approach
• Reworked the Underwater environment and improved Underwater night-time atmosphere (*WIP)
• Added a custom vehshare file with high-res metallic paint and carbon texture (*WIP)
• Added and modified HBAO Settings
• Animals can no longer witness a crime and call the cops - you can safely commit a crime in the middle-of-nowhere
• Removed floating wind debris particles from various parts of the map - taking screenshots of the sky is now a more enjoyable experience
• Standard vehicles now require more pressure in order to create skidmarks
• Slightly increased car exhaust and burnout smoke intensity, helicopter downwash velocity and jet ski particle effects
• Improved traffic light colors and intensity
• Modified distant lights size and intensity
• Modified default tonemapping settings
++ Various other tweaks.
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