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domingo, 5 de agosto de 2018

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GTA V NaturalVision ✪ Remastered Mod


                                                            DESCRIPTION

 With that said, the new major update for NaturalVision Remastered is now available for download. 


Update Notes - March 20, 2018 
------------------------------------------ 
• New Add-On: Enhanced Motion Blur 
• New Add-On: First-Person Depth of Field 
• New Add-On: Alternate Lens Flare Style 
• New Add-On: Hide Weapon Reticle and Damage Overlay 
• New Add-On: Darker Nights 
• New Add-On: Corona Modifier 
• ReShade Config: Replaced the 'Luma Sharpen' ReShade shader with a better one called 'Filmic Sharpen' that decreases aliasing 
• ENB Preset: Tweaked vehicle reflections and other settings
In total, all the add-on's were updated. Please view the readme for more information on each add-on.
*WIP = Work-In-Progress
• Greatly improved ExtraSunny and Clear weather during all hours — includes precise sky / fog colors, distinct ambient lighting, enhanced shadows / godrays, better water reflections, better sunrise / sunsets and much more 
• Reworked cloud colors and variety in Clear weather — now the game randomly chooses between two different styles of light clouds 
• Fixed a sunset transition bug in Clear weather during 20:50 in the countryside 
• Improved ped lighting in ExtraSunny, Clear, Overcast, Rainy and Thunder weathers 
• Added slight wet roads effect to ExtraSunny weather in order to improve the sun glare reflection during morning and afternoon times 
• Updated the "Timecycle Lighting Script" and moved it from an add-on to mandatory install. Now it activates automatically upon loading your savegame. Works with the new NVR "Enhanced Motion Blur" add-on which provides the same effect that the "Advanced Motion Blur" script from VisualV provided 
• Updated the "Texture Overhaul Pack" with various fixes and moved it from an add-on to the main mod (*WIP) 
• Fixed an issue that would cause the game to crash when exiting the Rockstar Editor or loading a new save / mission 
* Increased procedural vegetation density around different parts of the map with little to no FPS loss - Comparison: https://i.imgur.com/A147hVh.gif 
* Increased the amount of litter / trash spawned around certain parts of the city - Comparison: https://i.imgur.com/ES2MHQQ.gif 
• Improved ambient lighting, fog haze colors and other fog related settings in Rainy weather 
• Rain drops are now more visible and thinner 
• Improved lighting strike / cloud burst properties for Thunder weather (*WIP) 
• New Foggy weather timecycle (*WIP) 
• Improved Overcast ambient colors / fog density and slightly increased SSAO intensity 
• Fixed Overcast cloud colors during late afternoon / evening 
• Neutral weather is now a slightly modified version of ExtraSunny with vanilla elements - Includes more fog and brightness/contrast via the "Timecycle Lighting Script" 
• Began work on the early stages of Clearing weather (*WIP) 
• Added graphics.ytd with a new corona texture for vehicle headlights and street lamps 
• Improved headlight and tailight corona position / intensity / color on a variety of vanilla vehicles and select add-on modded vehicles 
• Removed headlight coronas from a few vanilla vehicles that did not suit it 
• Removed all taillight coronas and increased both headlight and taillight emissive intensity 
• Modified a handful of stock vehicle textures to improve the taillight emissive color and intensity of vanilla vehicles (*WIP) 
• Modified all emergency vehicle lights to reflect on the environment with improved siren colors (*WIP) 
• Added a skydome file with new moon and starfield textures 
• Reworked the lensflare effect for a better overall look and feel 
• Fixed a typo in visualsettings.dat regarding lod fade distance 
* Modified the popcycle to increase pedestrian density in Vespucci Beach, Del Perro Pier, Eclipse Boulevard and Downtown Vinewood 
• Polished the transition between entering and exiting the tunnels near Del Perro Pier, Pillbox Hill, Koreatown, Fort Zancudo and Grapeseed (*WIP) 
• Polished the transition between entering and exiting various interiors such as Michael's House, 24/7 Store, Benny's Motor Works, Barber Shop, Online Apartments, Garages and tons more (*WIP) 
• Modified a handful of weapons with a realistic muzzle / smoke effect upon fire (*WIP) 
• Modified the flashlight texture, increased flashlight range and decreased weapon flashlight / ped light volumetric intensity for a more realistic approach 
• Reworked the Underwater environment and improved Underwater night-time atmosphere (*WIP) 
• Added a custom vehshare file with high-res metallic paint and carbon texture (*WIP) 
• Added and modified HBAO Settings 
• Animals can no longer witness a crime and call the cops - you can safely commit a crime in the middle-of-nowhere 
• Removed floating wind debris particles from various parts of the map - taking screenshots of the sky is now a more enjoyable experience 
• Standard vehicles now require more pressure in order to create skidmarks 
• Slightly increased car exhaust and burnout smoke intensity, helicopter downwash velocity and jet ski particle effects 
• Improved traffic light colors and intensity 
• Modified distant lights size and intensity 
• Modified default tonemapping settings
++ Various other tweaks.



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